6/10/2023 0 Comments Undead slayer vs skeletonPoE is actually very forgiving in that regard, too, because unspecialised weapons don't give you any penalties, so you're free to switch. I think it's cool, because they are minor enough enemies to easily deal with and yet have this unique feature that makes them look distinctive.Īnd it does sound plausible - try to pierce a skeleton with a spear or an arrow and chances are your blow will go right between the ribs and into the empty air. It's nothing new, too - other games have adopted a similar approach. It makes sense, though, and if my memory serves, skeletons in D&D (and all the Infinity/Aurora games) had a high resistance/immunity to piercing damage. I really hate when games completely break the balance or force players off of what they want to do just in some vain effort to make the game seem more realistic. Slayer Spellbooks will cause most spells to do double damage to the monsters they are meant for. Mukkir slayer is also a thing, but it's only really good for Colo. Skeleton slayer on blunt and undead slayer on fire. You want a rend in every damage type, AR in each elemental type if archer, cs/cb if mage. Red/yellow for archer and red/blue for mage. Slayer Weapons can both be found as monster loot and be crafted by using a runic crafting tool. Defender/adept for mage, defender/dex for archer. Undead) Slayer Weapons will do double damage to the monsters they are meant for. Not at a disadvantage, just ♥♥♥♥♥♥♥ useless. Each of those groups have an opposing group. In Grim Dawn For instance, there are very very strong builds that rely on bleed, but no one ever plays them because they have the unique weakness among pretty much all builds in that game that every time you fight undead you're suddenly completely useless. Originally posted by ritianfitchett:Flat immunities always pissed me off in games.
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